Sow’d

Grow your own food (Remotely)

Description

A remote and automated plant growing system

My Role

Product Designer

Timeline

5 Months

Background

For my Master’s thesis, I decided to make a speculative design solution for urban dwellers who thrive to maintain a sustainable eating lifestyle and look for solutions to grow their own veggies and fruits. I wanted to examine ways to grow and monitor plants in this day and age. After doing secondary research, I conducted user interviews to gain insights about their experiences and understand the limitations. On basis of that, I envisioned a speculative solution for near future where an urban dweller can grow their own veggies and fruits remotely.

Problem Space

The concepts of slow food and living are integral to human heritage, spanning from prehistoric times to modern eras, with traditions ranging from Egyptian home gardens to Philippine rice terraces. While historically rooted in self-sufficiency, the march of industrialisation and urbanisation shifted our food sources from local to global, transforming agriculture into an expansive network where, for instance, a Spanish farmer might grow tomatoes for someone in California.

By 2050, two out of three people will live in megacities with 10 million residents or more

The retail grocery annual revenue around the world is $1.1 Trillion and the online grocery annual revenue worldwide stands near $640 Billions
Sales of pesticides in the US for commercial food production total well over $15 billion annually and over $19 billion for fertilizer.

User Survey

Apart from reading scientific papers and other research material regarding these topics, I conducted a survey of 40+ people who lives in big cities, to understand patterns regarding not being able to grow plants or limitations of growing fresh produce at home.
Time

Participants felt like they don’t have enough time in their busy schedule to grow house plants

Responsibility

Some complained about not taking up another responsibility as they already have a lot on their plate

Convenience

All of the participants would choose to shop from grocery stores even though they knew the veggies and fruits weren’t always fresh

Space

Majority of participants said that they intend to start growing plants but it is impossible to grow in their house because of space

Competition Analysis

I studied the apps that help users to monitor and maintain their regular gardens, Apart from that I also explored apps that is paired with Indoor smart gardens.

User Interviews & Market Insight

I interviewed people from different backgrounds who had interest in home gardening and I explored their motivation, pain points and challenges of growing fruits and veggie plants

Empathy Map

Journey Map

User Persona

Sow’d: The remote and automated plant monitoring system

Sow’d is a remote agricultural solution that utilizes cloud computing and IoT devices to enable users to monitor and manage the growth of fruits and vegetables through a user-friendly app, ensuring optimal growing conditions with minimal human intervention while supporting hydroponic farming systems.

Vertical Farm

An automated vertical farming facility where the plants will be grown

Ai Bee

An artificial micro drone which will work as a bridge between the user and the farm and monitor plants.

App

A mobile application which enables users to take decisions around their farm from anywhere

The App: Information Architecture

Sow’d is a remote agricultural solution that utilizes cloud computing and IoT devices to enable users to monitor and manage the growth of fruits and vegetables through a user-friendly app, ensuring optimal growing conditions with minimal human intervention while supporting hydroponic farming systems.

The App: User Journey Flow

Sow’d is a remote agricultural solution that utilizes cloud computing and IoT devices to enable users to monitor and manage the growth of fruits and vegetables through a user-friendly app, ensuring optimal growing conditions with minimal human intervention while supporting hydroponic farming systems.

The App: Early Sketches

After the I was done with information architecture and User flows, I spent most of my time into conceptualising the visual representation of User’s Garden space. As the system revolves around vertical farming, I wanted to take inspiration from the physical elements of vertical farming facility. My initial sketches focused on grid based visualisation. After making these early wireframes, I did a small usability testing with my classmates which gave me insights to develop a more user friendly representation the Garden space.

The App: Usability testing

In the usability testing, I got very important feedbacks which I didn’t notice because I was working in isolation without any team. Those feedback helped me shape my final version of the Garden space.

“This looks more like a normal garden with plots, it doesn’t give me the impression of a vertical garden”

“Because of the grid layout, I can not get information like water levels or light levels of a particular plate. How do I know if everything is okkey”

“It all look very static and rigid, feels like I can not control anything”

“Honestly, I feel overwhelmed by looking at so many tiny veggies and fruits icons, i don’t know if that is needed”

Garden

Maintain and Monitor Plants

The app’s main tab empowers users to add plants, adjust environmental settings, and monitor plant health, featuring a dedicated Nursery section for initiating growth. It supports user notifications for transplanting sprouts and offers customised care options for different plant types, along with tools for tracking progress and accessing current plant images, streamlining the gardening experience.

Plants

Plant Selection and Management

The ‘Plants’ tab is a detailed catalog where users can filter and choose plants, accessing extensive details, care tips, and related recipes on individual plant pages. It simplifies the gardening process by allowing direct addition of plants to the Nursery, enhancing user convenience and decision-making.

Basket

Order, Barter or Donate the harvests

The ‘Basket’ section is the final stage where users engage with their harvested produce, offering options to order, barter, or donate. Intuitive swipe gestures facilitate these choices, with bartering allowing sharing with others on the platform and the donation feature enabling community support. The system efficiently manages produce distribution, provides summaries, and employs an AI assistant to find bartering partners, streamlining the process and reducing food wastage.

Design System

My learnings

Working on Sow’d was more than a project; it was a deep dive into meaningful design, merging my passion for UX with the impactful realm of sustainable living. It pushed me to innovate, ensuring technology and user-friendliness go hand-in-hand, making urban agriculture accessible to everyone. This experience was transformative, teaching me the profound impact of thoughtful design on individuals and the planet. It’s reshaped my approach, reinforcing that our creations can genuinely enhance lives and foster a sustainable future.

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